Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
PacMan (CraxelRemake)

PacMan (CraxelRemake)

A Roblox experience owned by The PacMan Group.

AdventureENpac-manarcaderemake

Description (written by the developer; not a statement by this register)

Also known as PCR, I came up with this idea while playing the board game with my family I, The PacMan Group, PacMan (CraxelRemake) are not related to BANDAI NAMCO Entertainment. Premium/plus perks: Double points and a chat tag

Last updated by the developer 20 Apr 2026, 10:44 UTC.

0
playing (measured 12 Aug 2026, 21:48 UTC)
167,801
lifetime visits
73%
liked (46 👍 / 17 👎)
244
favourites (1.5 per 1k visits)
10 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 21:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

PacVIP
250 R$
Extra Lives
150 R$
Extra Points
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Powering Up · other36,990 · 87.7% win
1 Win · progression15,134 · 43.8% win
10 Wins · progression194 · 0.00% win
Friendless · other84 · 0.00% win
"Endgame" · progression8 · 0.00% win
100 Wins · progression4 · 0.00% win
Master [2.5K Wins] · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7315 August 2026 — 73 % liked25 August 2026 — 73 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 06:1973no change
15 Aug 2026, 06:1973first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.