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AoT: Survival [Beta] PART 1 UPDATE LIVE

AoT: Survival [Beta] PART 1 UPDATE LIVE

A Roblox experience owned by Bullrun Studios.

RoleplayENAttack on TitanAction RPGPvP

Description (written by the developer; not a statement by this register)

NEW UPDATE IN THE WORKS: 1. Safe zone (Done) 2. Shop and coin system (Done) 3. Coins per Titan kill (Done) 4. New attack skills (Done) 5. Quests 6. Morphs 7. Bounty Mode 8. PVP Mode 9. Turn into a Titan 10. Boss Fights 🛡️ Battle towering giants, outsmart your rivals, and become the ultimate titan slayer! 💥 Are you ready to conquer the Titans? Controls PC/Console PC Console MOVEMENT: A- move left Left Joystick- Move S- move back A- Jump D- move right W- move forward Space Bar- jump SWORD EQUIP 1- handle equip Y- Equip Handles R- equip sword Left on Dpad- equip swords GRAPPLES Q- Left grapple LB- Left grapple E- Right grapple RB- Right Grapple #AoTSurvival #RobloxAction #MultiplayerMayhem #SurvivalChallenge

Last updated by the developer 14 Mar 2024, 06:32 UTC.

0
playing (measured 11 Aug 2026, 18:02 UTC)
10,799
lifetime visits
67%
liked (49 👍 / 24 👎)
175
favourites (16.2 per 1k visits)
10 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 18:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Spinning Slash
850 R$
Rocket Shot Ability
500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

New Recruit0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.