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🔳 Gray Block Tycoon!

🔳 Gray Block Tycoon!

A Roblox experience owned by Gen_eration Studios.

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Description (written by the developer; not a statement by this register)

🔳💖 WELCOME TO GRAY BLOCK TYCOON!!! [v.1.2.3] Oh no! You're 1 million dollars in debt and now you can't get your home back until you pay it! Now you need to sell Gray Blocks and become the next big trend! 🌎 EXPLORE THE WORLD! 😊 MEET WACKY CHARACTERS! 🌟 BECOME THE NEXT BIG THING! A game by TheNextGen_eration.

Last updated by the developer 18 Jul 2026, 18:28 UTC.

0
playing (measured 10 Aug 2026, 17:50 UTC)
421,955
lifetime visits
80%
liked (3,415 👍 / 842 👎)
9,033
favourites (21.4 per 1k visits)
10 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P.
150 R$
Plushie Dropper!
100 R$
Magic Carpet
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome220,206 · 0.00% win
Obby Winner! (Easy) · progression22,406 · 0.00% win
The Station Basement · other14,270 · 0.00% win
Obby Winner! (Medium) · progression13,914 · 0.00% win
Dog House Maze! · progression11,583 · 0.00% win
Complete Chapter 1 · progression9,142 · 0.00% win
Cart Ride Winner! · progression5,909 · 0.00% win
Obby Winner! (Hard) · progression5,783 · 0.00% win
Welcome to the (Bling) Club! · welcome5,159 · 0.00% win
Complete Chapter 3 · progression0 · 0.00% win
Complete Chapter 2 · progression0 · 0.00% win
Complete Chapter 4 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8014 August 2026 — 80 % liked4 September 2026 — 80 % liked14 September 2026 — 80 % liked24 October 2026 — 80 % liked14 August 202624 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 02:1680no change
14 Sept 2026, 00:3580no change
4 Sept 2026, 00:3480no change
14 Aug 2026, 22:3080first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.