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Endurance [BETA]

Endurance [BETA]

A Roblox experience owned by Endurance ©.

MinigamesENminigamebattle royalesurvival

Endurance [BETA] is a minigames experience created on 2018-01-18. The game has recorded 2,043,802 lifetime visits and 16,800 favorites. Currently, zero players are active. The title holds a 63% like percentage. It features competitive minigames where winners send opponents to a temple for elimination.

Description (written by the developer; not a statement by this register)

*This game is in BETA, this means the game may experience small bugs occasionally* UPDATES - Thank you to all who helped make this game reach these heights! KNOWN BUGS - 2 people dying at the same time restarts the game - Players are teleported before the map loads - Rockwall may be broken Welcome to Endurance! In this game, you compete against other players in minigames to earn macaroons! Every time you win a minigame, you will get to send TWO players to the temple! In the temple, they will fight and the loser is eliminated! Will you outlast all the other players and win endurance? CREDITS Building + Creator - CazologyV2 Scripting - princeelf Lobby + Challenges - ThunderBird667 Challenges + GFX - Oakbuild Join our group and our disc to be updated on updates and more!

Last updated by the developer 15 Jun 2025, 03:14 UTC.

0
playing (measured 11 Aug 2026, 00:52 UTC)
2,043,802
lifetime visits
63%
liked (3,926 👍 / 2,276 👎)
16,799
favourites (8.2 per 1k visits)
18 January 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:520first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome458,218 · 0.00% win
Player · welcome182,619 · 0.00% win
Temple · other123,263 · 0.00% win
Temple Survivor · progression70,210 · 0.00% win
Challenge Win · other54,599 · 0.00% win
Winner · other16,549 · 0.00% win
Physical Threat · other5,417 · 0.00% win
Temple God · other5,297 · 0.00% win
Meet the Devs! · other1,701 · 0.00% win
5-Time Winner · other948 · 0.00% win
Challenge Beast · other812 · 0.00% win
Best Swordfighter · other425 · 0.00% win
10-Time Winner · progression310 · 0.00% win
50-Time Winner · progression16 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6314 August 2026 — 63 % liked24 August 2026 — 63 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:1963no change
14 Aug 2026, 09:1863first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.