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weird strict seabase

weird strict seabase

A Roblox experience owned by seabase.

AdventureENunderwatermysteryinvestigation

weird strict seabase is an adventure experience created on 2023-12-11. It has accumulated 599,750 lifetime visits and 1,436 favorites. The current player count is 0. User engagement metrics show an 81% like percentage. The game involves investigating an abandoned underwater seabase.

Description (written by the developer; not a statement by this register)

An underwater seabase has lost contact with HQ for 72 hours. You are chosen to travel deep trenches to investigate. However, when you arrive employees are strangely missing it looks like an abandoned arena. Everything is out of order, it is your job to find out what happened and report back to HQ. Can you unveil what secret lay beneath the deep seas?

Last updated by the developer 7 Jun 2024, 08:53 UTC.

0
playing (measured 11 Aug 2026, 01:03 UTC)
599,750
lifetime visits
81%
liked (562 👍 / 129 👎)
1,436
favourites (2.4 per 1k visits)
11 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hammer
299 R$
PERM JUMPSCARES
299 R$
[TROLL] Banana Peel
50 R$
Speed
50 R$
Bloxy Cola [NOT ACTIVE]
35 R$
Extra Time
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Bad Ending · progression16,486 · 0.00% win
Good Ending · progression3,989 · 0.00% win
Sole Winner · other2,372 · 0.00% win
Hero Ending · progression19 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.