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Mount'n Madness [BETA]

Mount'n Madness [BETA]

A Roblox experience owned by MIND STUDIOZ.

AdventureENmysteryexplorationquest

Description (written by the developer; not a statement by this register)

[SOFT LAUNCH] Join the Park Rangers on a wacky ride through a quiet town turned upside down. From missing items to flickering lights, strange reports are rolling in fast, and you’re the only one nimble enough to investigate them all. Use your trusty Mount to traverse wild terrain, complete quirky quests, and uncover the mystery behind the strange purple crystals spreading across town. Features: -Explore & traverse the town with unique mounts, mist fans, and trampolines - Complete quests & puzzles to unlock rewards and story progression - Collect & customize stylish hats, pets, mounts, and trails - Uncover hidden secrets scattered across the open world - Meet quirky characters like Jessie, Bob, and Johnny in your adventure Special thanks to all the talented UGC creators featured in this game. @TheShipArchitect

Last updated by the developer 20 Aug 2025, 18:23 UTC.

0
playing (measured 12 Aug 2026, 09:36 UTC)
498
lifetime visits
82%
liked (9 👍 / 2 👎)
16
favourites (32.1 per 1k visits)
11 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 09:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Speed Coil
250 R$
Gravity Coil
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome374 · 0.00% win
Chapter One: Case Closed · progression18 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.