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Core Fruits

Core Fruits

A Roblox experience owned by Core Studios Official.

AdventureENblox fruitsswordsmanocean exploration

Core Fruits is an adventure experience created on December 13, 2023. It has recorded 3,461,254 lifetime visits and 2,684 favorites. The current like percentage stands at 52 percent. Zero users are playing now. The description mentions swordsman training and boss battles. A note dated July 20, 2026, indicates an upcoming revamp.

Description (written by the developer; not a statement by this register)

Welcome to Core Fruits! Become a master swordsman or a powerful blox fruit user as you train to become the strongest player to ever live. You can choose to fight against tough enemies or have powerful boss battles while sailing across the ocean to find hidden secrets. Current level cap: i forgor. Current fruits in the game: there's alot but i forgot lol js play it. FAQ: - peak game 😛 NOTE AS OF July 20, 2026: - this game will be revamped entirely by the developer & old players with high levels will get access to "OG progression"

Last updated by the developer 20 Jul 2026, 06:45 UTC.

0
playing (measured 10 Aug 2026, 17:17 UTC)
3,461,254
lifetime visits
52%
liked (1,632 👍 / 1,520 👎)
2,682
favourites (0.8 per 1k visits)
13 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SOVEREIGN
450 R$
VIP
170 R$
DARK BLADE
143 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome! · welcome1,834,006 · 100.0% win
Forgotten Longsword · collection488 · 0.00% win
Raid Winner · progression255 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5214 August 2026 — 52 % liked24 August 2026 — 52 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–53 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:3452no change
14 Aug 2026, 04:3352first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.