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Obby But You Can't Walk

Obby But You Can't Walk

A Roblox experience owned by LIGHTNING RUSH.

ObbyENobstacle courseparkourretired

Obby But You Can't Walk is an obby experience created on 2023-12-13. It has recorded 4,055,685 lifetime visits and 8,381 favorites. The game holds a 35% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Hi. This game was extremely monetized and focused on a younger audience, which I didn't like, so it got discontinued. This game honestly sucks and you should not play it. It was the other dev, Kriss, that pushed it towards a cash grab game for profits. I don't blame him though, as Roblox promotes bad cash grab games like we've seen with the brainrot era of games. I wanted to let you know, that I never wanted any of this. -noah12v. 18/6/26

Last updated by the developer 18 Jun 2026, 13:58 UTC.

0
playing (measured 11 Aug 2026, 04:33 UTC)
4,055,685
lifetime visits
35%
liked (1,252 👍 / 2,275 👎)
8,376
favourites (2.1 per 1k visits)
13 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Enable Walking
399 R$
Flying Rainbow Carpet
349 R$
All Worlds
249 R$
Gravity Coil
39 R$
Disable Ads
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Visited the game! · welcome3,079,812 · 100.0% win
Stage 10 · progression1,562,051 · 100.0% win
Stage 20 · progression917,791 · 100.0% win
Stage 30 · progression457,416 · 51.6% win
Stage 40 · progression228,082 · 38.7% win
Stage 50 · progression84,376 · 12.9% win
Stage 60 · progression48,352 · 0.00% win
Stage 70 · progression39,232 · 0.00% win
Stage 80 · progression28,873 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3514 August 2026 — 35 % liked24 August 2026 — 35 % liked3 September 2026 — 35 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 34–36 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 03:1935no change
24 Aug 2026, 03:1835no change
14 Aug 2026, 03:1735first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.