Roblox RegisterIndependent record of Roblox groups Β· not affiliated with Roblox Corporation
πŸŽ„ Christmas Obby πŸŽ… [UPDATED]

πŸŽ„ Christmas Obby πŸŽ… [UPDATED]

A Roblox experience owned by IndigoGaming.

ObbyENChristmasParkourObstacle Course

Description (written by the developer; not a statement by this register)

Welcome to Christmas Obby! πŸŽ… , currently featuring OVER 100 unique stages to test your skill! Zoom through as stages progressively get more difficult. How far can you get? πŸŽ„ Updates will be daily adding more new stages and features. πŸ”” Stages autosave! Be sure to favorite and like the game, If you enjoyed playing this game! πŸ‘ Tags: Christmas, Christmas Obby, Santa Obby, Santa, Cool Santa, Obby, Obby Christmas, Santa Christmas Obby, Obby Santa, Christmas Obstacle, Obstacle Christmas, Santa Obstacle, Obstacle Santa, Parkour, Fun, Easy, Easy Obby, Fun Obby, Parkour Obby, Obstacle Course, Rainbow, Colorful, Dream, Dream Obby, Platformer Obby, Dreams, Dreams Obby, Milk, Milk Obby

Last updated by the developer 18 Dec 2023, 22:32 UTC.

0
playing (measured 22 Sept 2026, 06:00 UTC)
9,123
lifetime visits
52%
liked (17 πŸ‘ / 16 πŸ‘Ž)
38
favourites (4.2 per 1k visits)
14 December 2023
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
22 Sept 2026, 06:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Grapple Hook
500,000 R$
Rainbow Carpet
699 R$
Speed Coil
199 R$
Gravity Coil
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome7,408 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.