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BAG WARS [Beta]

BAG WARS [Beta]

A Roblox experience owned by Playerthree Games.

RacingENbaggage truckmultiplayer combatupgrade mechanics

Description (written by the developer; not a statement by this register)

BAG WARS [Beta] 🐍 Drive your custom baggage truck to grab bags before opponents 👑 Earn crowns and upgrade your powerups Snakes n Planes! ✈️ Explosive baggage drops cause airport holiday chaos! 🧳 Collect bags to increase your baggage snake train 🔫 Shoot beach balls to kill opponents ⚔️ Defeat other bag handlers Please be aware there are still some bugs to squash. We're doing our best and expect a few server updates. Grab those bags! --------------------- Built by Playerthree

Last updated by the developer 17 Jul 2024, 14:35 UTC.

0
playing (measured 10 Aug 2026, 18:31 UTC)
19,129
lifetime visits
49%
liked (19 👍 / 20 👎)
35
favourites (1.8 per 1k visits)
14 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SuperMagnet
400 R$
SuperMultiplier
400 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Boarding Pass · welcome15,045 · 0.00% win
Hitting the Tarmac · progression12,650 · 0.00% win
First Knockout · progression656 · 0.00% win
10 KO's · progression84 · 0.00% win
Upgrade! · other34 · 0.00% win
50 KO's · progression14 · 0.00% win
100 KO's · progression7 · 0.00% win
250 KO's · progression2 · 0.00% win
500 KO's · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.