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Streak Havoc

Streak Havoc

A Roblox experience owned by Permanence Studios.

OtherEN

Description (written by the developer; not a statement by this register)

won't receive a return, but will be kept public Developer: sam124633 Lead Developer: flwrsforrelx Copyright © 2026 Permanence Studios. All rights reserved.

Last updated by the developer 7 Jun 2026, 18:05 UTC.

0
playing (measured 27 Aug 2026, 17:08 UTC)
10,581
lifetime visits
61%
liked (74 👍 / 47 👎)
59
favourites (5.6 per 1k visits)
14 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 17:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Luminary
499 R$
Double Slaps
399 R$
Full Capability
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Eradicator · progression26 · 0.00% win
The Phoenix · progression22 · 0.00% win
Animosity · other17 · 0.00% win
Purgatory Torment · progression14 · 0.00% win
Constellation · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

616261.527 August 2026 — 62 % liked6 October 2026 — 61 % liked27 August 20266 October 2026
2 measurements spanning 40 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 17:1761-1
27 Aug 2026, 17:0862first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.