Horror Simulator 🧟
A Roblox experience owned by Prodigy Studios.
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Horror Simulator 🧟 is a horror genre Roblox experience created on 2023-12-14. The title has accumulated 1,765,220 lifetime visits and 8,600 favorites. It maintains an 88% like percentage. Currently, zero users are playing the game. The experience features gameplay elements including enemy defeat, strength workouts, and pet hatching within a horror-themed setting.
Description (written by the developer; not a statement by this register)
[2x] Strength weekend! 👻 New Area: Haunted House! 🐶 New Shiny Pets! ⚠️ This game contains Jump Scares! 🎧 Headphones recommended How to Play: 😨 Defeat Scary Enemies to gain Fear 😨 💪 Workout to turn your Fear into Strength 💪 🧟 Watch out for your Fear Meter or you will get Jump Scared 🧟 🐶 Hatch Eggs to Unlock Pets and gain more Fear 🐶 ⚔️ Unlock Weapons to defeat Strong Enemies ⚔️ 📜 Complete Quests and Unlock New Areas 📜 CODES: SPOOKY, 5KLIKES 👍 8K LIKES = CODE + UPDATE! Premium players get +20% Fear from AFK Training! Tags: blade, sword, fighting, auras, power, monster, friends, fun, dungeon, collect, pet, rebirth, energy, workout, muscles, adventure, pets, clicker, horror, scary, swords, simulator, Bunker, Breakout, Parkour, Race, Run, Victory, Win, Faster, Platformer, Ice Cream, Smurf Cat, Colorful, Super, Speed, Purple, Doomsday, Escape, RNG Simulator, Fun, Pet, Aura, Training, Fast, Gym, Obby
Last updated by the developer 22 Mar 2026, 16:13 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:08 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 13:16 | 88 | no change |
| 24 Aug 2026, 10:47 | 88 | no change |
| 14 Aug 2026, 10:46 | 88 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.