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The Battle Rooms

The Battle Rooms

A Roblox experience owned by Scuffed Goobers.

AdventureENroguelikehorrorco-op

Description (written by the developer; not a statement by this register)

Walk through rooms and fight off the enemies that reside in them, collect items to improve your efficiency, and unlock more through badges. Currently, it's a massive work in progress, so there is no ending for now. The game is infinite! This is a roguelike, by the way Play alone or with friends! (The game uses the Party Leaders' unlocks) Most music in the game is made by Yotzu/dark_olie If it's not obvious this game is heavily inspired by The Binding of Isaac and Doors

Last updated by the developer 3 Aug 2026, 18:25 UTC.

0
playing (measured 11 Aug 2026, 08:16 UTC)
3,339
lifetime visits
92%
liked (22 👍 / 2 👎)
20
favourites (6.0 per 1k visits)
15 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:160first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Alpha · welcome256 · 0.00% win
BodyGuard · collection50 · 0.00% win
Flooded Caves · progression32 · 0.00% win
Goala Cola · collection27 · 0.00% win
Not a Noob Anymore! · progression23 · 0.00% win
Apothecary · progression19 · 0.00% win
Thief's Cloak · collection16 · 0.00% win
Lumberjack · progression15 · 0.00% win
Certified Pro · other15 · 0.00% win
Jester · other14 · 0.00% win
Lumberjack Item · collection13 · 0.00% win
Acidic Dummy · collection13 · 0.00% win
Stick of Lies & Hard Mode · progression10 · 0.00% win
Such A Long Hallway.... · other10 · 0.00% win
Sharpness · collection10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.