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🎁 Gift Deliveries!

🎁 Gift Deliveries!

A Roblox experience owned by DevStarters.

ObbyENdeliveryracegamejam

Description (written by the developer; not a statement by this register)

Deliver gifts as fast as possible to win here! [ v0.2 "The Return" Update ] 🎁 To play, collect gifts and deliver them to every single house. Be the fastest to do so to win... Be careful and aware of what gift will you hold, what players will do to prevent you from delivering, and most importantly: be quick! 💖 Originally made for BrawlDev's GameJam #1 This project has been discontinued. Made by DevStarters 🌠

Last updated by the developer 11 Jul 2026, 22:17 UTC.

0
playing (measured 12 Aug 2026, 15:00 UTC)
327
lifetime visits
88%
liked (14 👍 / 2 👎)
5
favourites (15.3 per 1k visits)
15 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 15:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation Gamepass
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Time to Deliver! · progression69 · 0.00% win
Hello Developers! · other18 · 0.00% win
Professional [Unobtainable] · progression0 · 0.00% win
Seriously? [Unobtainable] · other0 · 0.00% win
Nobody Beats Me [Unobtainable] · progression0 · 0.00% win
Yum! [Unobtainable] · other0 · 0.00% win
Winner [Unobtainable] · progression0 · 0.00% win
Lazy Loser [Unobtainable] · other0 · 0.00% win
Stun Abuse [Unobtainable] · other0 · 0.00% win
Speed of Sound [Unobtainable] · other0 · 0.00% win
Speed of Light [Unobtainable] · other0 · 0.00% win
CUBE [Unobtainable] · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.