Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
The Zombie Tower Experience

The Zombie Tower Experience

A Roblox experience owned by Classic Games Remakes.

ShooterENzombie survivalretro recreationshooter

Description (written by the developer; not a statement by this register)

If you want a model added in-game, please message idelww with the model! DISCLAIMER: This is a RECREATION of zombie tower as it was in older era of roblox. The game has been Uncopylocked and allowed to use! Original game created by Nooooooo Credits to Every modeler of the zombies models for their work, and scripters for coding the game. Credits available to find in-game! *WARNING: IF YOUR GUN BREAKS, DROP IT AND PICK IT UP AGAIN! This game is currently a functional mess! expect some issues to last a while until I find a fix This experience was also designed for desktop devices (Laptops and PCs!) While it is available on consoles & mobile devices, it is not officially supported, as it is a very complicated process to support this on all devices!

Last updated by the developer 9 Aug 2026, 02:28 UTC.

2
playing (measured 11 Aug 2026, 07:23 UTC)
24,868
lifetime visits
93%
liked (353 👍 / 25 👎)
890
favourites (35.8 per 1k visits)
15 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Omega VIP
170 R$
Outrageous VIP
125 R$
Turbo VIP
99 R$
ULTRA VIP
75 R$
Wunderwaffe
75 R$
MEGA VIP
50 R$
RayGun
50 R$
Medic Pack
30 R$
Super VIP
25 R$
Zombie Mode
20 R$
Ghost Mode
20 R$
Green Balloon
20 R$
VIP
10 R$
Checkpoints
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played The Game · welcome7,905 · 100.0% win
Obby Winner! · progression1,343 · 100.0% win
Floor 10 · progression474 · 0.00% win
Around the tower · progression455 · 16.7% win
Floor 12 · progression413 · 0.00% win
Secret Lair · secret359 · 16.7% win
Golden Sword · collection337 · 0.00% win
Floor 20 · progression324 · 0.00% win
You Played Zombie Town · welcome229 · 33.3% win
You found the Secret! · secret184 · 0.00% win
Halloween Boss Floor · progression118 · 0.00% win
Zombie Egg · collection118 · 0.00% win
Bobin #3 · other117 · 0.00% win
Museum · other116 · 16.7% win
Zombie Town Winner · progression114 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9316 August 2026 — 93 % liked26 August 2026 — 93 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 06:3793no change
16 Aug 2026, 06:3693first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.