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FORTLITE

FORTLITE

A Roblox experience owned by FORTLITE.

ShooterENbattle royaleshootercrafting

FORTLITE is a shooter experience created on 2023-12-15. It has accumulated 15,332,458 lifetime visits and maintains a 70% like percentage. The game currently has 1 player online and 5,368 favorites. Its description highlights combat mechanics, building features, and console support.

Description (written by the developer; not a statement by this register)

👍 LIKE the game and Join our GROUP For a FREE SHOTGUN!👍 👋 Welcome to FORTLITE⭐! 📜 How to Play: 🔥 Eliminate enemies with weapons! ⛏️ Craft Buildings to Defend Yourself! 💸 Buy Gamepasses for Powerful Weapons and Power-Ups! 😄 Have Fun! 📱 If your weapons are missing check your inventory! 💸 Roblox Premium Members get 20% More Health and a FREE Landmine Tool! 🌟 Free Private Servers! 🎮 Full Console Support! Tags: Fortline, Tycoon, Obby, Roblox, Fun, Roleplay, Gunfight, Battle Royale, Fortblox, Fort, Battle, Fight, PVP, Shooter, Action, Foblox, Fortlite, Fortline

Last updated by the developer 21 Nov 2025, 20:22 UTC.

1
playing (measured 10 Aug 2026, 21:16 UTC)
15,332,458
lifetime visits
70%
liked (1,035 👍 / 440 👎)
5,360
favourites (0.3 per 1k visits)
15 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN
699 R$
JET
399 R$
UFO
299 R$
FLAMINGO
199 R$
DOUBLE HEALTH
199 R$
DOUBLE JUMP
149 R$
VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

PLAY! · welcome210,137 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7013 August 2026 — 70 % liked2 September 2026 — 70 % liked12 October 2026 — 70 % liked22 October 2026 — 70 % liked13 August 202622 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 18:2170no change
12 Oct 2026, 18:2070no change
2 Sept 2026, 18:0470no change
13 Aug 2026, 17:4670first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.