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BE MY EYES  [2 Player Obby]

BE MY EYES [2 Player Obby]

A Roblox experience owned by JUMP Entertainment.

ObbyEN2-player co-opvoice chatpuzzle platformer

BE MY EYES [2 Player Obby] is an obby experience created on 2023-12-16. It records 741,354 lifetime visits and 4,622 favorites. The title holds a 74% like percentage. Currently, zero users are playing. The description highlights a two-player cooperative mechanic involving view swapping and puzzle solving.

Description (written by the developer; not a statement by this register)

❗It's advised to play with friends, communication is key❗ Be warned that this game is very difficult. Out of 500,000 players, only 100 have made it to the top!!! 👁️ BE MY EYES [2 Player Obby] 👥 Two-player experience 🔄 Swap views to see through your partner's eyes, and they see through yours! 🔍 Solve intricate puzzles and obstacles ⛰️ Reach the peak at 300m! 🎙️ Voice chat highly recommended! Join our group and follow us for updates on our stuff! Tags (Ignore) 2 Player Obby, Hard, Teamwork, 2 Player Game, Obby, Be My Eyes

Last updated by the developer 2 Jun 2026, 22:45 UTC.

0
playing (measured 12 Aug 2026, 00:20 UTC)
741,354
lifetime visits
74%
liked (726 👍 / 254 👎)
4,621
favourites (6.2 per 1k visits)
16 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 00:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlimited Revives
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

0m Checkpoint - Thanks for playing! · welcome223,549 · 40.0% win
50m Checkpoint · progression30,300 · 80.0% win
100m Checkpoint · progression5,779 · 0.00% win
150m Checkpoint · progression1,143 · 0.00% win
200m Checkpoint · progression457 · 0.00% win
250m Checkpoint · progression185 · 0.00% win
300m Checkpoint · progression167 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7414 August 2026 — 74 % liked24 August 2026 — 74 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 18:0174no change
14 Aug 2026, 17:5274first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.