Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
ACS pvp [BETA]

ACS pvp [BETA]

A Roblox experience owned by Majonez Studios.

ShooterENFPSshooterbeta

Description (written by the developer; not a statement by this register)

FPS game that uses ACS[2.0.1] engine Update[09.16.2024]: -Fixed major bug that caused increased recoil at higher frame rate and bugged aiming speed Controls: B = Toggle Bipod Tab = Leaderboard R = Reload/Unjam M = Check mag H = Laser J = Flashlight T = Cycle aim point Z = Steady Alt = Menu Scroll = Change gun stance Scroll (Aiming) = change aim sensitivity If you want something added or changed send feedback

Last updated by the developer 15 Jun 2026, 20:08 UTC.

0
playing (measured 4 Sept 2026, 04:17 UTC)
1,142
lifetime visits
100%
liked (19 👍 / 0 👎)
20
favourites (17.5 per 1k visits)
16 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
4 Sept 2026, 04:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Money
250 R$
Extra Slot
115 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome547 · 0.00% win
Experienced · progression0 · 0.00% win
Psycho · progression0 · 0.00% win
Beginner · progression0 · 0.00% win
Sharpshooter · other0 · 0.00% win
Sniper Elite · other0 · 0.00% win
Kill The Creator · secret0 · 0.00% win
Now Try Without a Friend · other0 · 0.00% win
Home Defense · collection0 · 0.00% win
Too Much Free Time · progression0 · 0.00% win
Learning · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.