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Break Doors Simulator

Break Doors Simulator

A Roblox experience owned by Hyper Production’s.

SimulatorENstrength trainingpet collectionsimulator

Description (written by the developer; not a statement by this register)

⭐Welcome to Get Strength Simulator! 🐾Collect Tons Of Unique Pets! 🏋️‍♂️You Will Get Stronger Every Second! 🗿Train Strength While Boxing To Become Extra Strong! 🎁Pets Increases Your Strength Multi! ❤️Thank You For All The Support! Update : - 2 new worlds - Merging in Snow World - balancing fixes/bug fixes! 🎁Join Our Group For Auto hatch! 🎁Premium Players Get 10% More Weight Per Second! 👍Like, Favorite, Follow and Share the game.

Last updated by the developer 30 Dec 2024, 16:01 UTC.

0
playing (measured 10 Aug 2026, 14:46 UTC)
435,676
lifetime visits
95%
liked (1,713 👍 / 89 👎)
49,204
favourites (112.9 per 1k visits)
16 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Egg
999 R$
OP Chainsaw Glove
999 R$
Ultra Luck
799 R$
+4 pet equip
599 R$
Triple Hatch
399 R$
VIP
399 R$
+2 pet equip
399 R$
x2 Damage
299 R$
x2 Gems
299 R$
x2 Wins
299 R$
Luck
249 R$
+100 Storage
199 R$
Fast Hatch
199 R$
+50 Storage
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome304,102 · 0.00% win
Waterfall · other70,191 · 0.00% win
Winter · other24,664 · 0.00% win
Ice · other9,240 · 0.00% win
Beach · other4,618 · 0.00% win
Tropical · other2,935 · 0.00% win
Haunted Graveyard · other775 · 0.00% win
Haunted Manor · other522 · 0.00% win
Stone · other278 · 0.00% win
Temple · other171 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked4 September 2026 — 95 % liked14 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 00:2095no change
14 Aug 2026, 22:1695first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.