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Event Mania 🎲

Event Mania 🎲

A Roblox experience owned by D: Productions.

SimulatorENchaos simulationsurvivalrandom events

Description (written by the developer; not a statement by this register)

πŸ”₯ CHAOS FILLED GAME! πŸ”₯ 🌍 A world full of random events, disasters, and mayhem! βš” Fight friends & strangers using crazy tools and weapons! ☠ Survive as long as possible while the chaos unfolds! πŸš€ Expect the unexpected - aliens, nukes, floods, lava, physics-based madness, and more! 🏠 Parkour across platforms, avoid disasters, and use power-ups to gain an edge! πŸ’₯ Can you outlast the chaos and become the ultimate survivor? πŸ‘ Like & Favorite for updates! Tags: Chaos, Event, Mania, Randomizer, Funny, Chaotic, Disasters, Disaster, Aliens, Powerups, Tools, Weapons, Swords, Houses, Parkour, Obby, Physics, Nuke, Lava, Flood, Survival

Last updated by the developer 8 Mar 2026, 11:32 UTC.

0
playing (measured 11 Aug 2026, 21:31 UTC)
415
lifetime visits
95%
liked (19 πŸ‘ / 1 πŸ‘Ž)
6
favourites (14.5 per 1k visits)
16 December 2023
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 21:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Permanent Pizza
59 R$
Permanent Trowel
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Banana peel Β· other48 Β· 0.00% win
Box of shame Β· other46 Β· 0.00% win
Cave explorer Β· collection43 Β· 0.00% win
Insurance Fraudster Β· other17 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.