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Break Brainrot Bones

Break Brainrot Bones

A Roblox experience owned by HxK.

SimulatorENbrainrot memeclicker/idlephysics smashing

Break Brainrot Bones is a simulator experience created on December 16, 2023. The game currently has 46 players online. It has accumulated 34,654,003 lifetime visits, 47,707 favorites, and a 92% like percentage.

Description (written by the developer; not a statement by this register)

💥 Welcome to Break Brainrot Bones! 💥 Fly through the air as crazy brainrots and smash as many bones as possible! 🦴 The more bones you break, the more money you earn! 💰 Use your cash to: ⚡ Buy powerful upgrades for your brainrots 🧠 Unlock stronger and funnier brainrots ⬇️ Reach higher levels to fall from even greater heights! Can you break the most bones and become the ultimate brainrot legend? 🔥

Last updated by the developer 25 Jun 2026, 08:46 UTC.

46
playing (measured 10 Aug 2026, 15:50 UTC)
34,654,003
lifetime visits
92%
liked (11,959 👍 / 1,092 👎)
48,580
favourites (1.4 per 1k visits)
16 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:5022first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 Money
299 R$
Auto Break
7 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9223 August 2026 — 92 % liked2 September 2026 — 92 % liked12 September 2026 — 92 % liked22 September 2026 — 92 % liked2 October 2026 — 92 % liked12 October 2026 — 92 % liked22 October 2026 — 92 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 15:3092no change
12 Oct 2026, 15:2392no change
2 Oct 2026, 15:2192no change
22 Sept 2026, 15:2192no change
12 Sept 2026, 15:1992no change
2 Sept 2026, 15:1692no change
23 Aug 2026, 15:0492first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.