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Uug : The Different Timeline[XMAS EVENT PART 2!!!]

Uug : The Different Timeline[XMAS EVENT PART 2!!!]

A Roblox experience owned by Untiltled Corrupted Utmm Game.

OtherENeventdamage boostlimited food

Description (written by the developer; not a statement by this register)

UUG : https://www.roblox.com/games/6434862689/UPDATE-Untitled-UTMM-Game Game Group : https://www.roblox.com/groups/15646490/Untiltled-Corrupted-Utmm-Game Press F1 For Show The Damage Boost Counter Press F2 on pc For See The Update Logs The Time Of The Limited Food Is A Week (7 Days) (168 H) Still Working On THe Event(Don't worry)

Last updated by the developer 24 Jun 2026, 10:49 UTC.

0
playing (measured 11 Aug 2026, 22:38 UTC)
9,193
lifetime visits
81%
liked (34 👍 / 8 👎)
43
favourites (4.7 per 1k visits)
17 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 22:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Terraprisma
1,050 R$
Magic Soul (40% Off Sale)
420 R$
Magical Blade (20% Off Sale)
320 R$
Big Donation
275 R$
Gold grind
235 R$
Xp Grind
225 R$
Burning Blade
150 R$
Donation
120 R$
Cat Coins Grind
115 R$
True Knife (Gamepass)
99 R$
Golden Dummy
75 R$
Small Donation
20 R$
Edit Bubble Chat
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet the Owner · other218 · 0.00% win
You've Join The Roblox Group · welcome114 · 0.00% win
One Hour Badge · other101 · 0.00% win
A Tile/Une Tuile · other11 · 0.00% win
Duality Staff (The Moon and The Sun at Once) · collection8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.