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DOORS But Stupidly Bad: Legacy 👁️🚪

DOORS But Stupidly Bad: Legacy 👁️🚪

A Roblox experience owned by BBGAME!.

HorrorENhorrorfangameparody

DOORS But Stupidly Bad: Legacy 👁️🚪 is a horror experience created on 2023-12-17. It has recorded 3,588,982 lifetime visits and currently has 1 player. The game holds a 63% like percentage and 4,223 favorites. It is described as a legacy build inspired by other titles, with no further updates planned.

Description (written by the developer; not a statement by this register)

⚠️We recommend u must play DOORS or DOORS but bad first before u play this game⚠️ Note: This Is Legacy Build Of DBSB, It will never be updated, Play DBSB: The end of OUR sides instead. The silly low budget doors and doors but bad remade is called, Doors but stupidly bad Update log: tricky treat is now back.. This game is inspired by LSPLASH's doors and ImVeryHungry99999999's doors but bad Crucifix V3 by Ministry48 Realism By MaximumADHD Suggested by Gravel69420 DISCLAIMER: This game is buggy and unfinished, there's some bugs, glitches and trial errors. search terms: doors, doors but bad, pizza tower, memes, silly, doors fangame, seek, figure, floor 2, rush, ambush, ambeshino, depthito, roblox doors, floor 1, mines, backdoor, hotel, amogus, capybara, content update, glitch fragment, rooms, guiding light, curious light, mischievous light, and smth more idk bro. Feel free to join BBGAME if you want to

Last updated by the developer 16 Jul 2026, 19:24 UTC.

1
playing (measured 10 Aug 2026, 21:03 UTC)
3,588,982
lifetime visits
63%
liked (1,426 👍 / 821 👎)
4,233
favourites (1.2 per 1k visits)
17 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:030first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

First time? · welcome842,324 · 50.0% win
Stone Fallen · other145,779 · 0.00% win
See Ya I'm walked my way. · other97,743 · 25.0% win
Trial And Error · other67,741 · 0.00% win
Peppino's Speedness · other60,777 · 0.00% win
Healthy Greens · collection47,619 · 0.00% win
Just Kidding! · other46,015 · 0.00% win
Book 1 Completed · progression36,096 · 0.00% win
2025 has been started · other34,193 · 0.00% win
Lost · other29,750 · 12.5% win
You Can Run · progression28,785 · 12.5% win
Backway's Aftermath · other22,019 · 12.5% win
The Caves's Alternative Way · progression19,123 · 0.00% win
Forgot to read some books. · collection8,691 · 0.00% win
Irish's Quest · other7,370 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6314 August 2026 — 63 % liked3 September 2026 — 63 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 04:1963no change
14 Aug 2026, 04:1763first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.