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PM 6:06: πŸ™

PM 6:06: πŸ™

A Roblox experience owned by UnHaPpY ChEeSe.

HorrorENhorrorrobloxian horrorsurreal

Description (written by the developer; not a statement by this register)

if Cheese127 say delete every gamepasses, we will delete it. Q: are you gonna update pm 6:06: πŸ™ or quit it?????/ A: sorry but prob we'll stop updating pm 6:06: πŸ™ cuz we are lazy (actually we're so busy and we're making the new pm 6:06 fangame so that's why..................) YOU CAN'T LEAVE JUST WAIT FOR πŸ™ DIE! AND GET URMOMED KIDS! iBelive urmom. A monsters. β™±πŸ€‘πŸ”₯ The current total number of SUBLEVELS is 20. expect alternate SUBLEVEL and JAIL. Dev: TheUnhappy_Cheese, Second Dev: happyhahahahhaah, Smelling Blessing Made by AuthenticGames0512 (Smiling) Updated: SUBLEVEL 14 - 20 out, The Descent has deleted because it's cringe level and it makes no sense on PM 6:06: πŸ™ lore

Last updated by the developer 10 Mar 2025, 10:50 UTC.

0
playing (measured 13 Aug 2026, 13:05 UTC)
1,485
lifetime visits
60%
liked (3 πŸ‘ / 2 πŸ‘Ž)
9
favourites (6.1 per 1k visits)
17 December 2023
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 13:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Unhappy Project: DLC of Joker
75 R$
Smelling Blessing
50 R$
urmom tiket
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

SUBLEVEL 10 Β· progression22 Β· 0.00% win
SUBLEVEL 13 Β· progression15 Β· 0.00% win
SUBLEVEL 20 Β· progression7 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.