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FATAL COMPANY [🏭TITAN]

FATAL COMPANY [🏭TITAN]

A Roblox experience owned by Mash'Em Studios.

HorrorENhorrorco-opscavenging

Description (written by the developer; not a statement by this register)

Heavily inspired by Lethal Company, a great game you should check out! Embark on an interstellar journey set in the depths of space. You take on the role of a contracted worker for a mysterious corporation, tasked with scavenging valuable scrap from desolate, industrial moons. Navigate through abandoned facilities. These deadly facilities contain encounters with anomalous entities. As you race against time to meet a 3-day quota, every decision you make is crucial. Choose whether to push your luck for more valuable finds or to play it safe and secure a partial payout. Can you survive the darkness and fulfill your quota before time runs out? These encounters are optional, as is survival. You may choose to avoid anything harmful. Your sole mission is to gather SCRAP and sell it to meet your QUOTA for the COMPANY. You must be a valuable asset to the company!

Last updated by the developer 21 Apr 2026, 23:07 UTC.

0
playing (measured 10 Aug 2026, 15:20 UTC)
239,200
lifetime visits
66%
liked (660 👍 / 342 👎)
7,820
favourites (32.7 per 1k visits)
17 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

START: SHOTGUN
790 R$
INVENTORY SLOT 5
390 R$
VIP (+50% EXP)
300 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

6615 August 2026 — 66 % liked24 September 2026 — 66 % liked15 August 202624 September 2026
2 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Sept 2026, 07:2066no change
15 Aug 2026, 02:5366first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.