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Knockback [v1.3a]

Knockback [v1.3a]

A Roblox experience owned by Knockback City.

Fighting & PvPENfightinganime crossovercustom abilities

Description (written by the developer; not a statement by this register)

[THIS GAME IS IN ALPHA, EXPECT CHANGES & REPORT BUGS TO THE SERVER!] Alpha Update 1.3 is out now! This is a fighting game where players can use any kind of ability matchup that they want by changing their keybinds individually to different abilities. References include Jujutsu Kaisen, Jojo, Sonic, Dragon Ball, Chainsaw Man, and much more. Inspired By: A Bizarre Day, Allusions, Jet Set Radio, Phighting, Jujutsu Shenanigans, Sonic, Bomb Rush Cyberfunk, & Much more. All music found in-game is owned by their respective authors, which are shown in-game along with their music. Check them out!

Last updated by the developer 21 Jul 2026, 13:47 UTC.

0
playing (measured 15 Aug 2026, 05:38 UTC)
6,182
lifetime visits
76%
liked (78 👍 / 24 👎)
365
favourites (59.0 per 1k visits)
17 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 05:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Starlight Donation
1,000 R$
Hearty Donation
500 R$
Holographic
350 R$
Dollar Donation
100 R$
+2 Loadouts
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Good Evening · welcome4,556 · 0.00% win
Knowledge Gained · welcome1,005 · 0.00% win
Destructive Rookie · progression1,002 · 0.00% win
Hologram Malfunction · progression398 · 0.00% win
Incoming Threat · progression8 · 0.00% win
Five Stars Chase · progression7 · 0.00% win
Money Heist · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

767776.517 August 2026 — 77 % liked27 August 2026 — 76 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 18:4776-1
17 Aug 2026, 18:3577first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.