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RAGE QUIT OBBY

RAGE QUIT OBBY

A Roblox experience owned by RAGE QUIT GAMES!.

ObbyENObstacle CourseHigh DifficultyPlatformer

RAGE QUIT OBBY is an obby experience created on 2023-12-17. It has 39,233,026 lifetime visits and 848,173 favorites. Currently, 69 players are active. The game holds a 65% like percentage. Its genre is classified as obby.

Description (written by the developer; not a statement by this register)

👋 Welcome to The Rage-Quit Obby! 😡 This obby starts off easy, but then will eventually get harder until you RAGE-QUIT! ✅ All stages are possible! Only 0.1% of players beat the game! 👍 Please leave a like on the game and favorite to help support us! Tags: Platformer, Obstacle Course, Impossible, Rage-Quit, Easy, Hard, Nearly, Obby But, Tower, Hardest, Extreme Obby

Last updated by the developer 10 Aug 2026, 04:59 UTC.

69
playing (measured 10 Aug 2026, 15:01 UTC)
39,233,026
lifetime visits
65%
liked (66,381 👍 / 35,486 👎)
847,239
favourites (21.6 per 1k visits)
17 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:01154first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Laser Gun
1,999 R$
OP ADMIN COMMANDS
1,899 R$
INFINITE Jump Coil
799 R$
Magic Carpet
399 R$
Grappling Hook
299 R$
Fusion Coil
229 R$
Gravity Coil
149 R$
Speed Coil
99 R$
Radio
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome21,604,359 · 100.0% win
Beat Tutorial! · progression15,140,715 · 100.0% win
Beat Green! · progression11,260,032 · 79.9% win
Beat Yellow! · progression8,158,543 · 55.6% win
Beat Orange! · progression5,342,671 · 33.5% win
Beat Blue! · progression2,989,314 · 17.4% win
Beat Purple! · progression1,680,903 · 9.9% win
Beat Pink! · progression1,083,555 · 7.8% win
Beat Red! · progression500,979 · 5.1% win
Beat Brown! · progression334,655 · 3.0% win
Pizza Challenge Completed! · progression153,518 · 0.00% win
Beat Black! · progression141,678 · 1.5% win
Passed White! · progression47,158 · 1.5% win
Beat Obby! · progression15,401 · 0.40% win
Skipped A Friend! · social14,815 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6523 August 2026 — 65 % liked2 September 2026 — 65 % liked12 September 2026 — 65 % liked22 September 2026 — 65 % liked2 October 2026 — 65 % liked12 October 2026 — 65 % liked22 October 2026 — 65 % liked1 November 2026 — 65 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 15:1565no change
22 Oct 2026, 15:0765no change
12 Oct 2026, 15:0565no change
2 Oct 2026, 15:0465no change
22 Sept 2026, 15:0265no change
12 Sept 2026, 15:0165no change
2 Sept 2026, 14:5365no change
23 Aug 2026, 14:4865first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.