Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[☢️NUKES] ⚔️ World Countries: Roleplay

[☢️NUKES] ⚔️ World Countries: Roleplay

A Roblox experience owned by Forged Victory.

RoleplayENgeopoliticsnation simulationwarfare

Description (written by the developer; not a statement by this register)

⚔️ Join the group for FREE FLAG tool of your country and to support the game! ⚔️ 🚀 Roblox Premium Benefits: +5% Income Boost 🚀 🎖️ Become president, and lead your nation through the struggles of the modern world 🎖️ 🏆If you enjoy the game consider dropping a 👍like and a ⭐favorite ⚒️NEW UPDATES ALMOST EVERY DAY!🔨 🌟TAGS: nations roleplay, world conquest, world roleplay, globe roleplay, country roleplay, ww2 roleplay, ww1 roleplay, countryball, risk universalis, age of conquest, president, politics, political, paint, draw

Last updated by the developer 21 Jul 2024, 15:07 UTC.

0
playing (measured 11 Aug 2026, 21:30 UTC)
20,306
lifetime visits
71%
liked (52 👍 / 21 👎)
2,676
favourites (131.8 per 1k visits)
18 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 21:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
399 R$
Custom Countries
249 R$
Gold Attack Bucket
149 R$
Boombox
79 R$
Premium
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

⚔️ World Countries: Roleplay · other11,388 · 0.00% win
Getting Started · welcome661 · 0.00% win
Questmas · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.