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Eating Battle Simulator

Eating Battle Simulator

A Roblox experience owned by Innerprod.

SimulatorENsimulatorbattlepets

Eating Battle Simulator is a simulator experience created on 2023-12-18. It has recorded 3,630,935 lifetime visits and 4,580 favorites. The title holds a 79% like percentage. Currently, zero users are playing the game. The description highlights training eat strength skills, competing in eating contests, hatching pets for boosts, and unlocking hand powers.

Description (written by the developer; not a statement by this register)

👍 LIKE for more updates!👍 Welcome to Eating Battle Simulator! 💪 Train Your Eat Strength Skills! 🌈 Compete and fight in an eating contest! 🍔 Eat different food, cookies, cake, candy, and more! 🐶 Hatch pets to earn boosts and multipliers! 👊 Unlock special Hand Powers and upgrade them! PREMIUM Players Get +15% Strength! Lagging? Use A FREE VIP Server⭐

Last updated by the developer 23 Nov 2025, 00:08 UTC.

0
playing (measured 10 Aug 2026, 14:22 UTC)
3,630,935
lifetime visits
79%
liked (1,280 👍 / 340 👎)
4,576
favourites (1.3 per 1k visits)
18 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SUPER SPEED
499 R$
Fast Auto Click
199 R$
2x Click Strength
199 R$
2x Eat Strength
199 R$
VIP
149 R$
2x Wins
149 R$
2x Speed (Training)
99 R$
Triple Open Eggs
49 R$
Auto Open Egg
49 R$
+100 Pet Storage
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,066,214 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7914 August 2026 — 79 % liked24 August 2026 — 79 % liked3 September 2026 — 79 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 04:1579no change
24 Aug 2026, 04:0879no change
14 Aug 2026, 04:0779first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.