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Limited Time Tower Obby

Limited Time Tower Obby

A Roblox experience owned by Master Obbies.

ObbyENtime-limitrebirthcosmetics

Limited Time Tower Obby is an obby experience created on 2023-12-18. It has recorded 6,603,545 lifetime visits and 9,905 favorites. The current like percentage stands at 28 percent. Zero users are playing now. The game features 110 stages ranging from Effortless to Nightmare difficulties. Progress saves automatically for returning players.

Description (written by the developer; not a statement by this register)

⌛ If you can't complete a difficulty in the time limit you go back to the start of the difficulty! 🏁 Once you've got as far as you possibly can you can rebirth to collect Master Points to spend on cosmetic items like trails and halos! 👺 Currently featuring 110 stages from Effortless to Nightmare! 📈 Your progress saves so you can always return to the last stage you completed!

Last updated by the developer 28 Apr 2026, 14:07 UTC.

0
playing (measured 10 Aug 2026, 15:01 UTC)
6,603,545
lifetime visits
28%
liked (3,209 👍 / 8,100 👎)
9,904
favourites (1.5 per 1k visits)
18 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Time
599 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,688,391 · 64.0% win
Effortless · other2,504,423 · 64.0% win
Very Easy · other1,866,992 · 64.0% win
Easy · other1,521,833 · 64.0% win
Medium · other1,081,998 · 48.0% win
Hard · other738,618 · 48.0% win
Difficult · other465,953 · 48.0% win
Challenging · other281,980 · 48.0% win
Intense · other107,626 · 48.0% win
Insane · other40,330 · 32.0% win
Extreme · other10,877 · 48.0% win
Nightmare · other1,994 · 32.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

2813 August 2026 — 28 % liked23 August 2026 — 28 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 27–29 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:1928no change
13 Aug 2026, 23:1928first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.