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[KAWAII] Sanrio Tycoon 🌹

[KAWAII] Sanrio Tycoon 🌹

A Roblox experience owned by Eminence Productions.

TycoonENSanrioTycoonPvP

Description (written by the developer; not a statement by this register)

🌹 Welcome to Sanrio Tycoon! 🌹 Choose and become your favorite Sanrio character! 🐈‍⬛ Build and upgrade your tycoon! 🛠️ Purchase droppers that gives you cash! 💸 Unlock different weapons! ⚔️ Fight others and protect your base! 🧱 🎁 Join Eminence Productions for FREE $5,000 starting cash! 💰🎁: https://www.roblox.com/groups/12433476/Eminence-Productions#!/about Make sure to favorite the game! ⭐ By: Eminence Productions

Last updated by the developer 18 Apr 2026, 21:43 UTC.

0
playing (measured 13 Aug 2026, 07:06 UTC)
4,593
lifetime visits
65%
liked (20 👍 / 11 👎)
99
favourites (21.6 per 1k visits)
18 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 07:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlimited Cash
999 R$
Admin Commands
499 R$
2x Cash
299 R$
V.I.P
199 R$
Autocollect Cash
149 R$
Golden boombox
105 R$
Magic Carpet
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,748 · 100.0% win
You met the creators! · social32 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

636664.518 August 2026 — 66 % liked7 September 2026 — 63 % liked6 November 2026 — 65 % liked6518 August 20266 November 2026
3 measurements spanning 80 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Nov 2026, 04:3765+2
7 Sept 2026, 00:5163-3
18 Aug 2026, 00:3666first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.