Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[UPD] Ball Battle!

[UPD] Ball Battle!

A Roblox experience owned by Hepha Fun Games.

MinigamesENbattle-royalephysics-combatpower-ups

[UPD] Ball Battle! is a minigame created on 2023-12-18. It has accumulated 1,671,803 lifetime visits and 4,130 favorites. The experience holds a 76% like percentage. Currently, zero users are playing. The game involves throwing balls to eliminate opponents while collecting cash for upgrades.

Description (written by the developer; not a statement by this register)

Welcome to Ball Battle - the most amazing ball game! 👍 Next Code at 2K Likes ! ☄️ Throw your ball to hit other players and block incoming balls! Catch your ball from your mark before it lands to make a bounce, more bounces = faster throw! Be the last one alive to win! 🏆 Focus and rhythm is the key! You need to throw, block and run to your mark at the same time to climb the leaderboards and earn cash to buy new POWERS! 🎭 Make your own style with a huge variety of balls/trails/shield/impact/power! 💰 Use code "RELEASE" for free +15,000 Cash! ❤️ Join the Hepha Fun Games group for a free Revive and +10,000 Cash! ⭐ Premium players get exclusives items, +50% rewards & so much more! 👥 Play with friends and get +%10 more rewards for each friend! Tips: ◉ The more rounds you play in a row, the more rewards you win from hits! ◉ Block balls at the right time to not have shield cooldown! Available on any device! 🛠️ Game is still in alpha!

Last updated by the developer 20 Jan 2026, 12:06 UTC.

0
playing (measured 10 Aug 2026, 18:36 UTC)
1,671,803
lifetime visits
76%
liked (3,713 👍 / 1,198 👎)
4,127
favourites (2.5 per 1k visits)
18 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[SALE] VIP CLUB
429 R$
[SALE] TRIPLE UNBOXING
299 R$
[SALE] DOUBLE CASH
249 R$
[SALE] DOUBLE XP
219 R$
[SALE] STARTER PACK
199 R$
[SALE] LUCKY
149 R$
[SALE] SKIP UNBOXING
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome879,023 · 0.00% win
First Level · progression602,904 · 0.00% win
1st Game · welcome532,690 · 0.00% win
Beginner · welcome160,364 · 0.00% win
The Opener · other146,385 · 0.00% win
Globe-trotter · collection134,819 · 0.00% win
On the Top!! · progression131,903 · 0.00% win
Buddy Play · social110,914 · 0.00% win
Welcome Back · welcome43,010 · 0.00% win
I’M BACK!! · other23,330 · 0.00% win
PRO PLAYER!! · other20,792 · 0.00% win
Group Member · social10,819 · 0.00% win
Legendary Owner · collection10,722 · 0.00% win
Half of Prestige · progression4,021 · 0.00% win
You're Scaring Me! · other3,690 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7614 August 2026 — 76 % liked3 September 2026 — 76 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:3876no change
14 Aug 2026, 11:1676first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.