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EVIL Craftwars

EVIL Craftwars

A Roblox experience owned by Random Group with Random Thingz.

SimulatorENcraftwarsprivate serverrank points

Description (written by the developer; not a statement by this register)

Recommended to play on Private Servers. This is the most evil version of craftwars. Do not play this game if you can't handle the amount of EVIL power this game emits. Enemies will give Rank Points (basically XP) depending on their max health instead of having a set value like in the original, which basically means you'll earn ranks faster in this game. Private server owners are granted exclusive commands such as /forceboss, /rerollevent, /resetmines, and more. The first person with rank 100+ to join a server will automatically be given cmds. The world has a 1% chance to be torn apart every 4 seconds on the default biome, and at least 1 person needs to have rank 500. The current music is a placeholder. theres not much to this game, just traditional craftwars i guess? Credits nacker - he made the original craftwars ElcoCausesChaos - existing John Doe - making this game evil Velstianity - this game is based off his closed game, 'Retro Craftwars but it's actually worth playing'

Last updated by the developer 16 Jun 2026, 23:43 UTC.

0
playing (measured 10 Aug 2026, 23:03 UTC)
3,481
lifetime visits
71%
liked (24 👍 / 10 👎)
31
favourites (8.9 per 1k visits)
19 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

rogue lineage funds
300 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

71737218 August 2026 — 73 % liked28 August 2026 — 71 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 06:4871-2
18 Aug 2026, 06:4873first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.