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⚡ Ultra Click Simulator

⚡ Ultra Click Simulator

A Roblox experience owned by 19kClouds Clothing Store.

SimulatorENclickerpet collectionsimulator

Description (written by the developer; not a statement by this register)

Welcome to Ultra Click Simulator ⚡ Join Our Group "Clouds Studios" For In-Game Perks! 🔥Use code: "HappyCodes" for FREE rewards! 📈UPDATES EVERY WEEK! 🐾 Hatch, collect, and trade your pets! 🔄 Rebirth to get a Clicks multiplier and more boosts! ⏫ Unlock more Pets, Secret Area & discover Islands 🏆 Climb the leaderboards & Become the best! This game includes clicking, tapping, simulator and more! Thank you for playing! Make sure to Favorite the Game! 😄 Tags: Tapping, Hatching, clicker, click, clicker simulator, tapper, tap, egg, speed

Last updated by the developer 21 Dec 2023, 11:00 UTC.

0
playing (measured 11 Aug 2026, 15:31 UTC)
1,947
lifetime visits
67%
liked (4 👍 / 2 👎)
3
favourites (1.5 per 1k visits)
19 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Triple Hatch
500 R$
Extra Pet Storage
300 R$
Auto Hatch
250 R$
Extra Pets Equipped
250 R$
Auto Click
200 R$
Double Click
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome1,212 · 0.00% win
You Won Starter Obby! · progression11 · 0.00% win
You Reached Desert Island! · progression0 · 0.00% win
You Reached Forest Island! · progression0 · 0.00% win
You Reached Ice Island! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.