Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[MODIFIERS🔥] Night Before the Blizzard

[MODIFIERS🔥] Night Before the Blizzard

A Roblox experience owned by DaDev.

HorrorENhorrorsurvivalmodifiers

[MODIFIERS🔥] Night Before the Blizzard is a horror experience created on 2023-12-19. It has recorded 9,017,166 lifetime visits and 44,835 favorites. Currently, 40 users are playing. The title holds a 79% like percentage. The description notes inspiration from Residence Massacre and mentions recent updates including 35 modifiers and new badges.

Description (written by the developer; not a statement by this register)

After doing Christmas shopping at the local mall, a warning about a severe storm at night goes out across town while there is a monster on the loose that no one knows anything about. This game is all about trial and error, and that's part of the experience of learning how it works. So don't be upset that you died, be happy that you're progressing! :) (Recommended to play this horror game with friends for a more fun and less complicated experience...) --> INSPIRED by Residence Massacre <-- R - unlock mouse Latest Update log: - 35 modifiers for Blizzard 1 - 9 new badges and hats - Added badge display system - Mobile players not needing to hold sprint anymore - Added a new quest in the lobby - 1 new gamepass that can be bought with points - Bug fixes - Blizzard QOL: Better map, more objectives, retry button, tv subtitles, cars driving past, new wood icon, slowly turns into night, snows visually and way more! Support for which devices? PC/Mobile/Console/VR (yes, very bad but yes)

Last updated by the developer 9 Aug 2026, 22:24 UTC.

40
playing (measured 10 Aug 2026, 19:22 UTC)
9,017,166
lifetime visits
79%
liked (5,048 👍 / 1,348 👎)
44,995
favourites (5.0 per 1k visits)
19 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:2244first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
2x Stamina
149 R$
2x Points
99 R$
1.5x Winterhorn Chance
99 R$
Flashlight+
99 R$
Golden Winterhorn Skin
79 R$
Colorable Avatar
49 R$
Extra Faces
40 R$
Double Hats
40 R$
Speed Coil
25 R$
Gravity Coil
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Home sweet home · welcome1,640,981 · 48.8% win
Peek-A-Boo! · secret1,312,742 · 33.0% win
Oops! I forgot the wood · other973,262 · 38.9% win
Winterhorn's Wrath · other519,428 · 7.5% win
Hypothermia · other164,445 · 28.9% win
Delusion · other148,511 · 44.3% win
Caution Tapes · other118,413 · 13.2% win
Survivor · other74,418 · 3.1% win
Heating Up · other47,245 · 5.6% win
House Party · other38,811 · 0.00% win
Meet Pewxian · other35,878 · 8.4% win
Darkness · other20,898 · 1.2% win
Last Man Standing · progression13,898 · 1.3% win
Gift thief · collection11,304 · 0.50% win
Meet Carp · welcome10,194 · 2.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7913 August 2026 — 79 % liked23 August 2026 — 79 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 21:0379no change
13 Aug 2026, 21:0379first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.