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Regretevator Experimental [TESTING]

Regretevator Experimental [TESTING]

A Roblox experience owned by The Axolotl Sun.

OtherENtestingexperimentalregretevator

Description (written by the developer; not a statement by this register)

!!!! PLEASE NOTE THAT THE TESTING PLACE DOES NOT TRANSLATE AUTOMATICALLY !!!! Be aware! Your data from this game will not be saved over to the main file.

Last updated by the developer 9 Aug 2026, 06:14 UTC.

0
playing (measured 10 Aug 2026, 14:22 UTC)
149,717
lifetime visits
93%
liked (927 👍 / 73 👎)
2,419
favourites (16.2 per 1k visits)
20 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:220first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

929392.515 August 2026 — 92 % liked4 September 2026 — 93 % liked14 September 2026 — 93 % liked24 September 2026 — 93 % liked4 October 2026 — 93 % liked14 October 2026 — 93 % liked24 October 2026 — 93 % liked15 August 202624 October 2026
7 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 11:4993no change
14 Oct 2026, 11:4893no change
4 Oct 2026, 11:4893no change
24 Sept 2026, 11:4793no change
14 Sept 2026, 09:0393no change
4 Sept 2026, 09:0193+1
15 Aug 2026, 07:3092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.