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[CHURCH] Anomaly Watch

[CHURCH] Anomaly Watch

A Roblox experience owned by Bachibo.

HorrorENhorrorMandela Cataloguesurvival

[CHURCH] Anomaly Watch is a horror experience created on 2023-12-20. It currently has 83 players online. The game has accumulated 34,605,348 lifetime visits and 298,673 favorites. It holds an 87% like percentage. The genre is classified as horror.

Description (written by the developer; not a statement by this register)

Anomaly Watch is a horror game inspired by the Mandela Catalogue and the I'm On Observation Duty games. In Anomaly Watch you are sent to explore a rural house where unexplainable events happen, objects go missing, become distorted, and strange humanoids appear. Your job is to recognize and report unexplainable events and most importantly, report unrecognizable creatures and intruders. All in all survive until 6 am. Good Luck! House Keybinds: PC: Equip Tablet - R Mobile: Equip Tablet - Button on side of the screen. Office Keybinds: Flashlight: F or Gamepad B Sprint: Left Shift or Gamepad R1 Exiting the reporter: Jump Horror outside human comprehension. Thank you for playing Anomaly Watch Developer: punitto Icon art: Jslay0_0 v.101 -new map (CHURCH) -leaderboards -win counts -hardmode

Last updated by the developer 28 Sept 2025, 01:12 UTC.

83
playing (measured 10 Aug 2026, 18:46 UTC)
34,605,348
lifetime visits
87%
liked (39,212 👍 / 5,809 👎)
300,740
favourites (8.7 per 1k visits)
20 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:46150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Anomaly Counter
200 R$
2x Stamina
60 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Victory · progression620,788 · 4.2% win
Office Victory · progression30,849 · 0.30% win
Church Victory · progression17,790 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8723 August 2026 — 87 % liked2 September 2026 — 87 % liked12 September 2026 — 87 % liked22 September 2026 — 87 % liked2 October 2026 — 87 % liked12 October 2026 — 87 % liked22 October 2026 — 87 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 15:3087no change
12 Oct 2026, 15:2387no change
2 Oct 2026, 15:2287no change
22 Sept 2026, 15:2187no change
12 Sept 2026, 15:1987no change
2 Sept 2026, 15:1787no change
23 Aug 2026, 15:0487first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.