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Path of Worlds

Path of Worlds

A Roblox experience owned by ManiaGames.

ObbyENObbyParkourPlatformer

Path of Worlds is an obby experience created on 2023-12-20. It has recorded 1,446,171 lifetime visits and 239,600 favorites. The game holds an 81% like percentage. Currently, zero users are playing. The description mentions over 36 stages and rewards.

Description (written by the developer; not a statement by this register)

Welcome to Path of Worlds Call your friends and have fun in more than 36 stages of Path of Worlds Winner: Magic Carpet and Gravity Coil as a gift in the last stage. Stages, caves and tunnels will be added Thanks for playing Escape Obby Like and favorite the game for updates Like Path of Worlds 👍 Favorite Path of Worlds ⭐ Join our group: https://www.roblox.com/groups/33479457 Tags: Obby, Parkour, Fun, Easy, Easy Obby, Medium Obby, Hard Obby, Extreme Obby, Fun Obby, Parkour Obby, Platformer Obby

Last updated by the developer 20 Feb 2026, 11:32 UTC.

0
playing (measured 10 Aug 2026, 14:01 UTC)
1,446,171
lifetime visits
80%
liked (93 👍 / 23 👎)
239,638
favourites (165.7 per 1k visits)
20 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Jetpack
899 R$
Magic Carpet
599 R$
Speed Coil
250 R$
Gravity Coil
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome724,963 · 14.3% win
Winner · other512,513 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

808180.514 August 2026 — 81 % liked24 August 2026 — 80 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:3580-1
14 Aug 2026, 12:3481first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.