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+1 Slide Every Second

+1 Slide Every Second

A Roblox experience owned by Bullet Point Studios.

ObbyENspeed runincrementalobstacle course

+1 Slide Every Second is an obby experience created on 2023-12-20. The game has accumulated 10,164,674 lifetime visits and 1,056,151 favorites. Currently, two users are playing. The title holds a 53% like percentage. The description highlights mechanics involving increasing slide speed and automatic saving features.

Description (written by the developer; not a statement by this register)

🏆 Welcome to LONGEST SLIDE EVER ⭐ Every Second You Get +1 Slide Speed! Get to the end of the Slide and earn more Wins! 💾 Automatic Save! Favorite the game so you can remember to play again later. 🚀 Premium Players Benefits: Get x2 Walk Speed Boost

Last updated by the developer 5 Apr 2026, 04:24 UTC.

2
playing (measured 10 Aug 2026, 17:35 UTC)
10,164,674
lifetime visits
52%
liked (811 👍 / 738 👎)
1,056,174
favourites (103.9 per 1k visits)
20 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:351first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Octuple Eggs
5 R$
x2 Speed
5 R$
x2 Wins
5 R$
Fast Hatch
3 R$
Triple Eggs
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome6,697,313 · 22.9% win
Area 1 · progression5,581,852 · 34.3% win
Area 2 · progression3,283,713 · 68.6% win
Area 3 · progression1,452,255 · 11.4% win
Area 4 · progression542,856 · 22.9% win
Area 5 · progression282,701 · 22.9% win
Obtained Free Pet · collection164,603 · 0.00% win
Area 6 · progression39,303 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

525352.513 August 2026 — 53 % liked2 September 2026 — 53 % liked12 September 2026 — 52 % liked12 October 2026 — 52 % liked13 August 202612 October 2026
4 measurements spanning 60 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–53 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Oct 2026, 20:2152no change
12 Sept 2026, 20:1852-1
2 Sept 2026, 20:1753no change
13 Aug 2026, 20:1553first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.