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Fruit Fusion 🍉 [Suika Watermelon Game]

Fruit Fusion 🍉 [Suika Watermelon Game]

A Roblox experience owned by GeckoProductions.

PuzzleENSuika GameFruit MergePuzzle

Fruit Fusion 🍉 [Suika Watermelon Game] is a puzzle experience created on 2023-12-21. It has recorded 822,775 lifetime visits and 1,722 favorites. The game holds a 78% like percentage. Currently, zero users are playing. The description notes the title is in beta and inspired by the Suika Game.

Description (written by the developer; not a statement by this register)

This game is brand new and still in beta. If you encounter any bugs or have any feedback, please let me know! 👍NEXT UPDATE AT 100 LIKES!👍 🍍 Click to drop fruit into the blender 🍍 🍉 Combine fruits into larger fruits 🍉 📈 Achieve new high scores 📈 🏆 Earn a spot on the global leaderboard 🏆 🍉 Inspired by Suika Game (Watermelon Game)! Tags: Suika game, Watermelon, Watermelon, Fruit, Fruit Drop, Drop, スイカゲーム, , Tetris, シミュレータ, フルーツゲーム

Last updated by the developer 28 Jan 2026, 01:21 UTC.

0
playing (measured 11 Aug 2026, 17:36 UTC)
822,775
lifetime visits
78%
liked (422 👍 / 116 👎)
1,723
favourites (2.1 per 1k visits)
21 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 17:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Starfruit
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Fruit Fusion! · welcome503,998 · 0.00% win
50 Points · other382,878 · 0.00% win
100 Points · other350,682 · 0.00% win
250 Points · other282,324 · 0.00% win
500 Points · other213,090 · 0.00% win
1000 Points · other100,673 · 0.00% win
1500 Points · other36,054 · 0.00% win
2000 Points · other8,018 · 0.00% win
2500 Points · other3,239 · 0.00% win
3000 Points · other1,229 · 0.00% win
3500 Points · other493 · 0.00% win
4000 Points · other304 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7814 August 2026 — 78 % liked24 August 2026 — 78 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:0678no change
14 Aug 2026, 17:0578first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.