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Stone Miner Simulator 3[remake]

Stone Miner Simulator 3[remake]

A Roblox experience owned by CD Clover Gaming.

SimulatorENautomationminingsimulator

Stone Miner Simulator 3[remake] is a simulator experience created on 2023-12-21. The game has accumulated 9,180,066 lifetime visits and 12,029 favorites. It maintains a 93% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

🤝 hot pot studio core team to build! 🎇 A year later, dig back! 🌐 Hook system activated! Free your hands and start a new era of automated mining! 🪙 Dig, sell and upgrade your excavator! 🛞Replace skin for extra effect! 🪽Equip your wings for strength! 🪢 Gear back turn! 💝 You will be able to summon friends to help with mining when friends are on the same server! 👍 Enter 200 to get the code ➕ Join the team and stay tuned for game updates! Get the latest news! 🙏 New game is online, thank you for playing! New game code :clover 2000 like code : joinus2000 next code in 5000 Tags: Quarry simulator Excavating wing trailing roller wrecking excavator

Last updated by the developer 4 Feb 2026, 12:27 UTC.

0
playing (measured 10 Aug 2026, 14:50 UTC)
9,180,066
lifetime visits
93%
liked (11,527 👍 / 925 👎)
12,027
favourites (1.3 per 1k visits)
21 December 2023
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:500first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

欢迎! · welcome5,039,341 · 100.0% win
到达1-2! · progression2,981,768 · 0.00% win
第一个宠物伙伴! · collection2,502,682 · 0.00% win
到达2-1! · progression293,402 · 0.00% win
获得第一辆矿车! · collection234,348 · 0.00% win
世界2! · progression4,791 · 0.00% win
钻石大亨! · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9313 August 2026 — 93 % liked23 August 2026 — 93 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 20:5193no change
13 Aug 2026, 20:5193first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.