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Banana Simulator

Banana Simulator

A Roblox experience owned by Banana Gang™.

SimulatorENclickercombatcrossover

Banana Simulator is a Roblox experience in the simulator genre, created on January 21, 2018. The game has accumulated 805,024 lifetime visits and 8,528 favorites. It maintains an 80 percent like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

Collect bananas as fast as you can! After gaining some bananas, exchange them for coins. Use your coins to upgrade your backpack, your aura, or buy powerful weapons to smack players with. Banana Simulator, a game based on bananas Tags- Banana, Simulator, Minion, Mario, Luigi, Superman, Hammer, Thor, Aura, Lightning McQueen, Backpack, Star Wars, Funny, Despicable me, Cars 3, Basketball, Jedi, Fruits

Last updated by the developer 12 Nov 2025, 16:36 UTC.

0
playing (measured 10 Aug 2026, 20:48 UTC)
805,024
lifetime visits
80%
liked (1,605 👍 / 405 👎)
8,530
favourites (10.6 per 1k visits)
21 January 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Banana Hammer
500 R$
Infinite Backpack
300 R$
2x Bananas
150 R$
2x Speed
150 R$
Personal Radio
50 R$
Banana Notifier
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome596,952 · 100.0% win
Banana Man · other292,339 · 0.00% win
Lightning McQueen Banana · collection182,904 · 0.00% win
God Banana · other78,860 · 0.00% win
You Rebirthed! · progression659 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8014 August 2026 — 80 % liked24 August 2026 — 80 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:1980no change
14 Aug 2026, 17:1780first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.