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Russia Car Driving: Priozersk

Russia Car Driving: Priozersk

A Roblox experience owned by AustraStudio.

RacingRUcar simulationrussian citiesearly release

Description (written by the developer; not a statement by this register)

🌟The game is in early release and is constantly being updated!🌟 🎮In our game you can ride cars, evolve and find new friends🎮 📢You can follow the news on our server📢 🏙️Please like the game, it will support us a lot 🏙️ 💫 Tags: #rcd#Russia#Car#Driving#Krasnoyarsk#Sochi#Peter#ru#rp#role play#rd#cars#Sochi#Krasnoyarsk#Krasnoyarsk#Peter#old#old#oldpiter#russiacars

Last updated by the developer 2 Jun 2026, 19:31 UTC.

0
playing (measured 11 Aug 2026, 05:19 UTC)
169,109
lifetime visits
66%
liked (241 👍 / 125 👎)
508
favourites (3.0 per 1k visits)
21 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

3000
4,300 R$
х2 ДЕНЬГИ
299 R$
2
22 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Priozersk. · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6615 August 2026 — 66 % liked24 October 2026 — 66 % liked15 August 202624 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 10:3466no change
15 Aug 2026, 06:1566first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.