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Challenge Extreme

Challenge Extreme

A Roblox experience owned by Mojo's Games.

MinigamesENgame showcompetitiveobstacle course

Challenge Extreme is a minigames experience created on 2023-12-22. The game has accumulated 1,695,918 lifetime visits and 6,956 favorites. Currently, zero users are playing. The title holds a 58% like percentage. It features competitive formats including Final Revenge, Safety Chain, and The Triad across various solo and duo modes.

Description (written by the developer; not a statement by this register)

Warning: The challenges in this game are difficult! This is ROBLOX's most competitive game show: Challenge Extreme! Push your skills to the limit in this game's range of diverse competitions. You'll need to win missions, survive the vote & defeat your elimination opponents to earn the title of champion. Do you have what it takes to become the ultimate challenger?!? [GAME FORMATS] •🪓 Final Revenge (Solos & Duos) •🔗 Safety Chain (Solos & Duos) •🔮 The Triad (Solos & Duos) Finals - 🌲 Amazon, 🐪 Egypt, 🧊 Iceland [RECENT UPDATES] •Partner Selection •New Format (The Triad) •Iceland Finale •Flags For Sale •Many Challenge Fixes

Last updated by the developer 26 May 2026, 16:34 UTC.

0
playing (measured 10 Aug 2026, 14:15 UTC)
1,695,918
lifetime visits
58%
liked (2,184 👍 / 1,599 👎)
6,958
favourites (4.1 per 1k visits)
22 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:150first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

5814 August 2026 — 58 % liked24 August 2026 — 58 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 11:0558no change
14 Aug 2026, 11:0458first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.