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No Cooldown Doomspire Brickbattle

No Cooldown Doomspire Brickbattle

A Roblox experience owned by No Cooldown Doomspire Brickbattle.

PuzzleENDoomspire BrickbattleNo CooldownPvP Combat

Description (written by the developer; not a statement by this register)

💀 Welcome to No Cooldown Doomspire Brickbattle 💀 ⭐ Please favorite it if you like it thank you 💥 Experience Doomspire Brickbattle but there is No Cooldown 💥 💣 Unleash chaos in the ultimate Doomspire showdown no cooldowns, just pure destruction. 🔥 Spam your rockets, blast your way to victory, and dominate the towers like never before. Tags: doomspire, doomspire brickbattle, no cooldown, instant cooldown, nocd battles, brickbattle, tower battles, skywars, sky wars, sky battle, pvp, combat, rocket fight, sword fight, bombs, trowel, classic pvp, doomspire brickbattle no cooldown, no cooldown doomspire, no cooldown doomspire brickbattle

Last updated by the developer 16 Jul 2026, 07:14 UTC.

0
playing (measured 10 Aug 2026, 18:30 UTC)
32,764
lifetime visits
70%
liked (61 👍 / 26 👎)
12,384
favourites (378.0 per 1k visits)
22 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Commands
120 R$
Rainbow Theme
30 R$
Arctic Haze Theme
20 R$
Fire Theme
20 R$
Rising Sun Theme
20 R$
Team Color Theme
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Play For The First Time · welcome16,281 · 100.0% win
Owner was in your server! · social417 · 0.00% win
Killed the Owner · other9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

707371.516 August 2026 — 73 % liked26 August 2026 — 70 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 03:3070-3
16 Aug 2026, 03:2373first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.