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Character Physics Controllers (Demo)

Character Physics Controllers (Demo)

A Roblox experience owned by undefined 1.

OtherENphysics demodeveloper toolscharacter controller

Description (written by the developer; not a statement by this register)

Useful resources regarding this feature: • Release announcement: https://devforum.roblox.com/t/2623426 • Docs: https://create.roblox.com/docs/physics/character-controllers Notable features: • Capsule Root • Character breaking apart & respawning • Consistent jumping • Jumping (vertically) on ladders • Scripted platform movement (Client-Sided; You may need to reset once for this to work) • MaxSlopeAngle • Swimming (Jumping while submerged included) • Coyote time (0.2 Seconds) • Tripping/Ragdolling & getting up This place solely serves as a demonstration for how a game could utilize this feature - it is far from being production-grade quality. Additional commands: /basemovespeed <number> or /movespeed <number> /jumppower <number> /maxslopeangle <number> or /angle <number>

Last updated by the developer 15 Nov 2025, 09:01 UTC.

0
playing (measured 11 Aug 2026, 17:35 UTC)
279
lifetime visits
100%
liked (4 👍 / 0 👎)
3
favourites (10.8 per 1k visits)
22 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 17:350first reading

Concurrent players at each of our measurements (insert-on-change).