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The Safe Elevator

The Safe Elevator

A Roblox experience owned by aootable.

HorrorENhorrorelevatormystery

Description (written by the developer; not a statement by this register)

"...just an ordinary elevator that is safe to ride in. Or... Is it?" - Joe Gameplay inspired by The Normal Elevator by NowDoTheHarlemShake; graphics inspired by Regretevator by The Axolotl Sun. Current total floors: 27 (Some floors and features are removed for fix and/or improvement) Date of game revamp: 01/22/2026 New version of this game is upcoming! Once that got released, this will be identified as a classic. This game is supposed to be for all ages, not only for 16+. This game needs to gather a 100 or more engaged players to reach its age limit to all ages (which is stressing with the amount I need to pay). I guess I have to give this game a good luck!

Last updated by the developer 29 Jun 2026, 12:39 UTC.

0
playing (measured 13 Aug 2026, 02:04 UTC)
93,779
lifetime visits
58%
liked (261 👍 / 186 👎)
2,227
favourites (23.7 per 1k visits)
22 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 02:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gadget Set
70 R$
Chewable Set
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Visitor · welcome68,302
Time Reactor · other4,996
Decent Runner · other3,569
Button Speedster · other3,554
Zero-Gravity Stuntplayer · other1,271
Acid Escaper · other856
Tenacious Player · other730
Super Slider · other166

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.