Skirmish of Ambrosia V2.1.4 [TD - RTS]
A Roblox experience owned by Crimson Teahouse.
Tower defenseENTower DefenseReal Time StrategyMilitary Commander
Description (written by the developer; not a statement by this register)
A combination of traditional Tower Defense and Real Time Strategy where enemies can, and will, try to kill you. You are expected to fail. Normality shattered to pieces, consumed by the malevolent force of the unknown. Take the role of an on-field commander, lead your squad and reclaim what was once ours. This game is largely unfinished, and frequent update is not to be expected There are very minor elements of the game that may trigger fear, and some bright lights. Credits and special thanks are in-game If you have any problem about our usage of UGCs, contact us from the community server, our DMs are always open. Tags: Tower Defense, TD, Real Time Strategy, RTS, Strategy
Last updated by the developer 22 Sept 2026, 13:20 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 3 Oct 2026, 03:00 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.