Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
14 Days of Retail

14 Days of Retail

A Roblox experience owned by Seth Interactive.

TycoonENcozysimulationmystery

Description (written by the developer; not a statement by this register)

Welcome to the sting, recruit! You've been funded by the company's CEO to secretly gather evidence on a lucrative businessman in [CITY NAME], alias "Bossman". You've been given a false identity and a job at one of his businesses, slowly trying to find enough evidence to put him behind bars for good, all in 14 days. They've managed to get you hired as the lone employee who has to keep the sandwich shop up and running, but there are a few species of critters who move in over the 14 days. These critters make your job harder, but Bossman knows this and is happy to compensate for it with more pay. A fun game to hang out with friends, make sandwiches, play minigames and uncover the mysterious boss, and maybe even get to save the world! Press M to access the menu. Premium users have a 20% money boost on sandwich sales, and I might even give them a cool hat later.

Last updated by the developer 8 Jun 2026, 15:52 UTC.

0
playing (measured 6 Sept 2026, 07:47 UTC)
1,111
lifetime visits
89%
liked (8 👍 / 1 👎)
11
favourites (9.9 per 1k visits)
22 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
6 Sept 2026, 07:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+50% Money
400 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Day [NULL] of Retail · welcome93 · 0.00% win
Buddies · social11 · 0.00% win
Mallfard? · other11 · 0.00% win
Bossman · progression10 · 0.00% win
The Munchers · collection7 · 0.00% win
Hungry Little Man · other7 · 0.00% win
The Horrid Ending · progression7 · 0.00% win
First day of retail · other7 · 0.00% win
Strike · progression6 · 0.00% win
The Vandalists · other4 · 0.00% win
Silly Sandwich Boy · other4 · 0.00% win
LEVIATHAN · other3 · 0.00% win
Vandalist Watch · progression2 · 0.00% win
Secret Box · secret2 · 0.00% win
Rags to riches · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

868987.56 September 2026 — 86 % liked26 September 2026 — 89 % liked6 September 202626 September 2026
2 measurements spanning 20 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Sept 2026, 07:4789+3
6 Sept 2026, 07:4786first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

14-days-of-retail.fandom.com0 active editors · 443 edits
26 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.