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πŸ›Ÿ [TESTING] Digitally Destroyed

πŸ›Ÿ [TESTING] Digitally Destroyed

A Roblox experience owned by Eclipse realms studios.

OtherENdevelopment_announcementabandoned_projectstudio_update

Description (written by the developer; not a statement by this register)

Dear beloved user. The team at eclipse Realms Studios come bearing bad news, Deathblockk and I have decided to stop development on digitally destroyed until further notice. we have our own lives that counteract development. It has always been a struggle for us, especially in forming a team. When I started digitally destroyed I was unaware of how taxing game development can be. We 100% bit off more than we can chew With that being said we are taking on a smaller project, still in the works for now, leaks and sneak peeks are coming soon! Keep an eye out for them! Have an Amazing Rest of the year yawl!

Last updated by the developer 24 Aug 2025, 15:09 UTC.

0
playing (measured 15 Aug 2026, 11:33 UTC)
280
lifetime visits
100%
liked (2 πŸ‘ / 0 πŸ‘Ž)
2
favourites (7.1 per 1k visits)
23 December 2023
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 11:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP
400 R$
Double Health
200 R$
Double cash
170 R$
5x Regen speed
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome25 Β· 0.00% win
Meet the Owner Β· other17 Β· 0.00% win
You died :( Β· other11 Β· 0.00% win
You met death... Β· other2 Β· 0.00% win
Spoom Β· collection0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.